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Eternal Ruins: The Roleplaying Game

Created by Mythworks

The Eternal Ruins is a tabletop roleplaying game about exploring an endless labyrinth of ancient mysteries.

Latest Updates from Our Project:

The Final 48! Can we unlock the OST?
4 months ago – Mon, Feb 23, 2026 at 09:39:16 AM

Hello Wanderers!

We are down to the last couple days of the campaign, and you've unlocked a ton of great rewards so far! Our next stretch goal is a custom soundtrack for the Eternal Ruins, composed by Aidan Bell.

Aidan Bell is a composer who has worked on Kappa: World of Turtles. He's going to compose 8-9 tracks for the Eternal Ruins based on different aspects of the ruins. 4 minute versions will be available publicly on Spotify, Apple Music, and Soundcloud. Backers will have access to 10 minute extended versions of each track (which will also feature in Sam's videos in the future).

A New Video: Curses in the Eternal Ruins

In case you missed it, Sam put up a new lore video about curses that may afflict unfortunate Wanderers!

Happy Jacks Actual Play

Mythworks co-founder Ray Chou has been playing The Eternal Ruins RPG with the folks over at Happy Jacks RPG Network. You can catch the VODs of their game on youtube!

Zine Month Shoutouts

We've got a couple more projects we love whose campaigns are wrapping up soon!

Extra Ordinary by Kodi Gonzaga

Screaming Metal: Vector Soul by snow

That's all from us today. Thank you again for all your support!

~ LT and the Mythworks Team

New Stretch Goals Revealed!
4 months ago – Mon, Feb 09, 2026 at 12:45:41 PM

Here we are, almost halfway through, and we've had to put together some more stretch goals, as you all blew through what we had planned! Thank you so much.

Once we hit that 200K and Tote Bag added to all physical tiers, we have two new stretch goals.

250K: The Soundtrack

At 250K, we will contract Aidan Bell to make 8-9 pieces of music based on different aspects of the ruins. There will be 4 minute versions publicly available on Spotify, Apple Music, and Soundcloud. Backers will have access to 10 minute extended versions of each track (which will also feature in Sam's videos in the future).

300K: Expanded Encounters

At 300K, we'll add a section on expanded encounters to the rulebook. This will be a new spread each for Hazards, Spirits, Demons and Servitors, listing some possible encounters without stats that can be used to flesh out a campaign, as well as some advice on building your own.

Eternal Ruins Actual Play Streaming Tomorrow!

Tune in tomorrow and subsequent Tuesdays on the Happy Jacks Twitch channel to watch an actual play of the Eternal Ruins RPG!

Zine Month Shout-Outs

Many of our friends are crowdfunding projects for Zine Month! Some of our favorites for you to check out below:

The Thunder Perfect Mind by Tanya Floaker


Food & Evil by Goose Poop Games

That's all from us today. Thank you again for all your support!

~ LT and the Mythworks Team

One Week In: Solo Rules and Deluxe Editions
4 months ago – Mon, Feb 02, 2026 at 10:02:44 AM

Hello, wanderers!

We are just under a week into this campaign and blown away by the support from you all. You've recently unlocked Solo Rules and Deluxe Editions - let's get into a little more detail about those things!

An Interview About Solo Gameplay with René-Pier Deshaies and Sam Carr

I (LT) talked with Sam and René-Pier, the author of the solo rules, to discuss the ins and outs of solo play in the Eternal Ruins. You may know René-Pier from his games: Stoneburner, Firelights, Breathless, and Boundless, or any of his many system reference documents, such as the Charge System.

LT: What do you think it is about the Eternal Ruins that draws people to solo play in the setting?

Sam: Solitude has always been a major theme of the Eternal Ruins. While the game focuses on group play, the ruins naturally lends itself to solo play. Without cities or societies, the quietness allows a Wanderer to look inward. Some players might be seeking less of the typical group dynamics and instead be after a more introspective, personal journey through the Eternal Ruins.

René-Pier: I think the inspirations that have shaped the game's world are a great foundation to properly understand the kind of vibe the game is trying to communicate. Worlds filled with truly wondrous details that beg to be discovered but not in a way where you have things that are being explained to you. The way I see it is kind of like if the world was a finished puzzle and over time some of the pieces were broken or went missing and now understanding the full scope of things, its stories, its timeline, etc. is almost impossible. But it still begs to be discovered! I feel like that's kind of like the game's promise. Through it you will discover things about the world, but also about who your character is, together they will fit in the puzzle.

LT: What elements of the game are you most excited to draw on for the solo rules?

René-Pier: An important aspect of solo games is often to think about consequences. Plain success or failures aren't as interesting as partial successes in solo play. The Wild Words engine is going to lend itself very well to this and I'm very excited to use it and tweak it to create a truly satisfying solo engine. That being said, a core mechanical system isn't enough to properly facilitate solo play. You need material to determine what consequences are. What it means, what is its impact or effect. And in a world of silence and ruins, I'm eager to delve more into the lore of the spirits and spirit, demons, servitors as well as the other wanderers. That's because each of those have things they do, that they want, that they claim, and those actions or inactions have as much impact on the ruins as the actions of the player characters.

LT: What does the process of capturing the feel of a group game for solo play look like for you?

René-Pier: It really depends on the perspective of the players playing the game. Sometimes when playing solo you want to act as a party of characters and not be truly "alone" but instead control a group, their relationships throughout the trials of the exploration and adventures. Other times, you want to truly explore those things alone and both aspects provide very different play experiences. I kind of want to explore both ideas and my process to properly communicate the right thematic experience is to look into designing the right play procedures and loop that will guide the players best into experiencing the things they are looking for in this world.

LT: Are there any particular bits of the lore that have your wheels turning for solo prompts and tables?

René-Pier: The fact that demons plague the ruins and that any encounter with them can leave a long lasting presence on a character even long after they are gone is something that I think is very interesting since even after the dangers or the threats are gone, your character may still feel the effects of that encounter and that's something that's going to be very interesting to play with for solo procedures.

LT: Anything else you'd like to share with folks?

René-Pier: This game is truly a special project and I'm both honored and excited to be a part of this journey along with Felix, Rob and Sam. Now, let's design the best possible solo material to do this game justice!

Big thank you to Sam and René-Pier for their time. Let us know in the comments what you are most excited about in the solo rules!

Deluxe Covers for the Artbook and Slipcase

Sam has spent a lot of time concepting designs to match the Deluxe cover of the rulebook. These designs are not final.

The artbook will have gold foil to match the rulebook!

That's it from us for now. Thank you again for all the support. We're excited to keep trekking toward the next goals: another sticker sheet for the artpack and our yet-to-be-revealed goal at 200K!

Cheers,

LT

The First 24 Hours
4 months ago – Wed, Jan 28, 2026 at 06:33:06 AM

Wow. We blew past the 100K mark in the first day and we are beyond grateful for everyone who has backed, asked questions, and cheered us on.

Day 1 Stretch Goals Unlocked

At 55K, you unlocked two new Wanderer paths: the Gourmand and the Troubador. Here's what Felix, one of the writers and game devs, has to say about them:

What's life without food, relaxation, and a little entertainment? The newly-unlocked Troubadour and Gourmand paths bring the focus in on those particular elements of the world, giving new options for wanderer groups as they explore, camp, and socialize.

At 60K, you unlocked a sticker sheet that will be added to the Wanderer's Artpack. Check your tier to see if you've got the Artpack!

Aren't the sprites cute?

At 70K, you unlocked Wanderer factions added to the rulebook. Rob weighed in on what this entails:

Despite their usually solitary existence, some wanderers find themselves drawn to small groups of like-minded individuals. These factions are spread across the ruins. While some are specifically named groups, most are ideologies that persist despite changing members. With the factions added to the book, we will detail several such groups, their goals, organisation, and quirks. Discover the green-clad Mossen Ones and the mysterious Silver Circle, and include them in your games.

At 80K, you unlocked a bookplate that is added to all physical backer tiers. That means if you backed for ANY TIER that is not retail or one of the Digital Wanderer tiers, you're getting the bookplate Sam designed!

Paste it into your book, frame it as a print, or tuck it safely away - the choice is yours!

At 95K, you unlocked a short adventure that will be added to the rulebook. No word yet on what that might be, but the writers are excited to cook it up for you!

Again, wow. We're just thrilled with the reception this project has gotten and we can't wait to reveal more stretch goals for you as the campaign goes on.

Solo rules are among the unannounced stretch goals...maybe today we reveal them?

Cheers!

LT & the team

We've Funded! Thank you!
4 months ago – Tue, Jan 27, 2026 at 09:06:06 AM

Thanks to everyone who's pledged so far! Sam's got a few words he'd like to say:

Wow I’m incredibly grateful right now! To everyone who backed the project or shared the link, thank you! Knowing that this book is officially going to happen is an amazing feeling. I only realised today that it has been almost exactly 2 years since I decided to share the Eternal Ruins with you all on Youtube. I could never have imagined everything that has happened since then, and it’s amazing to see all of that work come to fruition with this kickstarter.

We still have the rest of the campaign ahead of us, and I’m excited to see us unlock some of these stretch goals. Thanks again for making this possible!

-Sam

We've got some exciting stretch goals planned, the first of which is the addition of the Gourmand and Troubador paths for Wanderers added to the Rulebook!

Cheers!

-LT & the Mythworks team